Tim Wouters portfolio

Environement Assets

Description

This is a set of low poly assets.
It contains location specific buildings and trees. Created for a game with very sticked performance requirements. Due to the nature of VR Titles.

This was part of a larger inishetive to upgrade the art style of the game How To God by Thougthfish.
Created during my time working there as part of the Art Department. Due to the Nature of working within a team only bellow shown assets where fully made by me.

Buildings

Base Color

Wireframe

Final

Trees

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