Tim Wouters portfolio

Crazy Coast

Description

Crazy Coast is a game made for the Brackeys game jam, that I worked on together with 6 others.  The theme of the jam was calm before the storm.
In this game you need to get of a deserted island, but there is a twist that this island is frequently hit by natural disasters.

Participants

Jorin Liesse
Brian Thys
Elliot De Ketelaere
Sander Daniels
Gust De Logi
Félicien Lebegge
Tim Wouters

The Game

Contribution

My contribution to this project is all the disasters and weather changing system. Here I will showcase two of the features I developed. 

Clouds

To create this effect I used a technique similar to slice based rendering.
Where I layered multiple planes above each other. Based on a noice texture, plus bevelling based on the height of the plane,
the shader determines the color and transparency.
This creates the illusion of a 3D object.

Tornado

For this effect, I created a moving texture and a vertex displacement effect.
To achieve this displacement, I used sine waves. These waves are based on the object’s position and are moved by a phase value that is time dependent as they move through the object.

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